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Archive for the ‘Gaming’ Category

Casino gaming revenue up at Monticello and Yonkers

Friday, May 18th, 2012



Gaming floor at Empire City

ALBANY Empire City Casino at Yonkers Raceway, the largest contributor in the New York State Lottery system, saw its year-over-year net win increase by $14.7 million. At Monticello Casino and Raceway, year-over-year net win increased $4.6 million, an almost eight percent increase.

Since the electronic gaming casinos are under the aegis of the state Lottery, their fiscal years run concurrent with the states from April 1 to March 31.

At Monticello, the dollars spent on video gaming machines from April 1, 2011 through March 31, 2012 totaled $75 million with winnings of $69.2 million. Empire Resorts, the company that owns the facility, took home $2.4 million with $2.2 million going to fund state education.

At Empire City Casino, the total spent by players was $613.8 million with $564.3 million in winnings. The owners of the facility took home $14.7 million with $22.4 million going to state education.

All of the nine video gaming facilities saw gains in the last fiscal year and the Lottery said that is due largely to a full year of extended hours, the effective implementation of a new free play program and strong results from new electronic table games.

St. Louis region’s second-busiest casino to change hands

Wednesday, May 16th, 2012

One of the regions biggest casinos is about to get a new owner.

Penn National Gaming on Monday announced a deal to buy Harrahs Maryland Heights Casino from Caesars Entertainment for $610 million. The purchase, expected to close by the end of the year, will give the fast-growing Pennsylvania gaming company a deeper foothold in the $1.1 billion St. Louis casino market, eight years after it bought locally based Argosy Gaming.

The planned addition of Harrahs St. Louis will further expand Penn Nationals regional operating platform with a facility that is extremely well-positioned in a large metropolitan market, said Penn CEO Peter Carlino.

Expert: Reno’s gaming reputation battles logistics advantages

Tuesday, May 15th, 2012

RENO — Greater Reno-Tahoe continues to battle its historic image as a gaming town even as it develops a new reputation as a key logistics hub, says a consultant who works closely with companies as they search for new sites.

Outside of distribution, pretty much Reno is not thought about, says Dennis Donovan, a partner with Wadley Donovan Gutshaw Consulting of Bridgewater, NJ It just doesnt automatically appear on the radar screen. But the reality is that Reno is a very good location, particularly for manufacturing and serving the western region with shared services and customer service.

Donovan, who has worked in site selection since 1974 and is familiar with the needs of Fortune 500 companies as well as smaller middle-market firms, will bring an outsiders perspective about the regions prospects to a meeting hosted by the Economic Development Authority of Western Nevada and Governors Office of Economic Development next week.

Despite the downturn in gaming revenues and extensive marketing efforts to reposition Reno-Tahoe the past few years Reno still is perceived by outsiders as a gaming town, Donovan says. But its also known by business leaders as an excellent distribution center for western region operations.

Northern Nevadas primary drawing card, Donovan says to site selection executives, is that its location and logistics infrastructure allow market penetration to most of the western United States with second-day ground delivery and most of California with first-day delivery.

Its transportation resources are second to none, and its transportation costs are a huge advantage for manufacturing and distribution, Donovan says. Serving California from a Reno location adds low cost and high quality because of the logistics, and the labor market is excellent. The educational attainment of the workforce is well above the national average, it is non-union, and there is a decent pool (of labor) there. There are some shortages, but there is a good pool for branch manufacturing and distribution.

Other positive factors that Donovan promotes to site selectors include northern Nevadas low cost of land and availability of building sites, strong educational institutions, low tax structure, and a small but growing cluster of research-based organizations.

It also has an economic development engine that focuses on three legs of a crucial triangle of business startup, retention and expansion and recruitment, he says.

Taken all together, Reno is a real value proposition for business, bottom line, he says.

But several factors can deter possible expansions or relocations to the region, he notes.

First, in strong economic times northern Nevada simply does not have a large enough base of skilled manufacturing workers, such as fabricators, CNC machinists and tool and die makers.

The manufacturing trades could curtail the ability of Reno to grow, Donovan says. Reno has less than 7 percent of its workforce in manufacturing. Many California companies have largely glanced over Reno if they are looking to move or place new capacity. Reno needs to increase its skilled worker base. It has a good core available now, but it needs to add more to it.

Compared to other regions, northern Nevada also lacks a large cluster of information technology professionals. And despite the growing cluster of research-oriented organizations, anchored by the Desert Research Institute, northern Nevada still has a relatively small pool of scientists and engineers to staff large high-tech enterprises. Many companies looking to northern Nevada by needs must be small- to mid-size organizations.

Important infrastructure needs include the extension of the USA Parkway extension to Dayton and the Southeast Connector in Reno to stay ahead of traffic bottlenecks, Donovan says.

He praised the efficiency and services of Reno-Tahoe International Airport, but says a black mark against the airport is its lack of direct non-stop service to the East Coast.

That limits the ability to recruit East Coast companies to Reno, Donovan says.

There is a serious lack of venture capital throughout the state, and though power costs are lower than in California, they are high than many other states, he adds. Despite its drawbacks, Donovan says Reno still pencils out for many site selectors.

Reno is a viable location. It is a lot more than gaming. When you combine transportation with the labor market, education and business costs, it makes a pretty compelling case.

The EDAWN/GOED breakfast runs from 7 to 9 am May 15 at the Tuscany Ballroom at the Peppermill. Cost is $25 for investors and $30 for non investors.

Register for the event at edawn.org/aboutedawn/events or contact Shiela Imsdahl at 829-3704 (imsdahl@edawn.org).

Zynga’s ‘Bubbles Safari’ Gives Arcade Gaming a Social Twist

Monday, May 14th, 2012

On Tuesday, Zynga launched its first true arcade game, Bubble Safari, putting a social, explosive twist on the match 3 genre.

The game will debut on Wednesday on both Facebook as well as Zyngas own Zynga.com platform, which will feature both head-to-head mode as well as timed challenges, said Mark Turmell, the games senior creative director, in an interview. Zynga tipped the new game in its most recent earnings call.

The games premise is simple: poachers have stolen the girlfriend (or monkeyfriend) of Bubbles the Monkey. Its his job to follow the trail left by the poachers, avoiding traps and other hazards scattered across a number of levels.

Turmells legacy includes NBA Jam, a 1993 Midway arcade that Turmell architected as the lead programmer and designer. Since then, of course, the arcades importance has faded from its highs in the 1980s and 1990s, giving way to home gaming consoles and then to online games. But, like NBA Jam, if a Bubbles player rattles off three consecutive shots in a row, he or she will enter an On Fire mode, where flaming shots destroy several targets at once.

It sounds simple to say, but this is really the future, Turmell said. Arcade games have always been social, and Zynga is supremely positioned. Our focus, our foundation, has been to develop available, approachable games.

Zynga has been accused before of copying games, although sources within the company have claimed that they have merely developed genre games. Regardless, the match 3 genre has been heavily mined.

The player controls a monkey, shooting fruit at a rack of colored balls overhead. Matching the colored balls causes them to fall and for fruit to appear, falling into one of three baskets. Collect enough fruit, and the player wins the level. Players can play as many times as they like, and theres apparently no energy, the turn-limiting device of other -Ville games within the Zynga stable.

Likewise, Bubbles Safari is not timed, Turmell said.

Naturally, there are social elements. When a user logs in and begins playing, the game checks to see if the players friends are as well. If so, a small bar appears to the upper left, and the two players can swap a colored ball back and forth in real time, helping them out strategically. Users can also email gifts.

Collect enough fruit, perform enough combinations, and achieve enough big drops of fruit, and a Boost Bubble will be unlocked, offering additional powerups, including lightning, sticky bombs, double rainbows, and coconuts. Turmell said it is the strategic use of these powerups, including the on fire mode, that unlocks the strategic value of the game. Likewise, hazards appear, including beehives that can cause your monkey to launch random balls when stung, and spawners that keep popping out balls.

Moreover, Bubbles Safari isnt a play-to-win game, where users eventually need to pay for virtual items, Turmell said. He claimed that each level could be beaten just by the existing balls. And, once you beat it, you can play for free, forever, he added.

Zynga said that Bubble Safari was technically its second action game, following Zynga Slingo, a combination of slots and bingo.

For more from Mark, follow him on Twitter @MarkHachman.

For the top stories in tech, follow us on Twitter at @PCMag.

Today’s top 10 tweets from the gaming industry – 5/8/12

Saturday, May 12th, 2012

What did you miss about video games today? What were some of the gaming industrys most popular people tweeting about? Ill give you 10 tweets I found awesome, informative, weird, funny, stupid, or whatever, and then Ill give some commentary on it. Also, weve gotten a few submissions from fans that have been retweeted by developers, publishers, or other gaming journalists; so as long as I have one to put up, Ill include a fan submission too.

So, today I had Taco Tuesday at Tijuana Flats. Needless to say, I will be having soft serve poops the rest of the day. Ill suffer from a level 3 case of swampa*s. Ill hunker down on the toilet later for a poop of biblical proportions. Old Testament poop. Real wrath of God type stuff. Fire and brimstone coming down from the sky. Rivers and my butt boiling! 40 years of darkness, earthquakes, volcanoes! The dead rising from the grave. Human sacrifice, dogs and cats living together MASS HYSTERIA!

Now that were done with that… wait… one more Two tacos in the box, ready to go, the poops be fast and recovery slow!

Please, someone tell me theyre getting these references.

No one. Leave those details to Joss Whedon. Lets not ruin the movie with second rate characters.

Thats great. Now my Kinect will be able to tell me how pathetic and out of shape I am. Remember when the Xbox 360 used to be about gaming?

This isnt that big of a deal to me. Usually when I start a football game, I have enought time to finish. Its the games like MLB 12 The Show that I usually try to squeeze in a game that I use the in-game save feature.

That could either be a really great idea… or a really bad one.

Ugh. Heres the thing about that I was supposed to have it sent to me to review. Game releases today and is it here yet? Nope. So yes, I might be picking it up myself, but then I might have to wait a bit for Diablo 3. Damn you tight bank account!

Eh, I get it, but… Ill ready a Budweiser and have The Patriot playin on my computer while I play Assassins Creed III. Ill wear a Larry the Cable Guy sleeveless flannel shirt. And the whole time Ill be munchin on Big Macs. MURRICA, F**K YEA!

Does this include the Vita? If so, its just another reason to regret my purchase of the handheld. And why do PC gamers get no love from EA Sports? Do they think PC gamers hate football? Think of the huge online presence they could have, the mods that could be made, and the communities that could form through it.

This. Is. Awesome. Totally the way to support a multiplayer game. Bravo Starhawk. Bravo. Now get me my damn copy.

Oh. Okay. Well, the trailer does indeed make it look like a Dark/Demons Souls spinoff. And Im totally in favor of that. I even asked creator Hidetaka Miyazaki if a Vita version of Dark Souls could be in store for us, which you can read HERE.

Tweet of the Day

Thats enough internet for today.

You can follow Lance Liebl on Twitter @Lance_GZ

Tags: Twitter, Tweets of the Day, Gaming Industry, Starhawk

Sony teases 20 new “gaming experiences” at E3

Saturday, May 12th, 2012

For Nintendo, this years Electronic Entertainment Expo will be all about new hardware the Wii U was introduced last year but no one has really seen what its true potential what it will actually bring to market on day one is. So thats Nintendo; but what about Microsoft and Sony? They have a much bigger challenge if they want to prove their sexiness this year. There wont be a PS4, so what will Sony show?

That, of course, remains a mystery, but like any good mystery there are always some clues to be found. And on Sonys official E3 website, which is presented as though its designed for show attendees but is clearly trying to attract spectators as well, the company boasts that people who visit Sonys E3 booth next will be be one of the first to witness the launch of more than 20 new gaming experiences. So, gaming experiences. Gotta love the art of the cryptic marketing language.

Does that mean Sony will be unveiling 20 brand new games at the show? It would be an almost unheard of number for a first-party game presence at E3. Sonys primary goal at this years show may not actually be to prove the PS3 is still cool and relevant it could very well use this opportunity to try to show that the PlayStation Vita is actually cool and relevant in the first place. A solid block of games could help do that. Or maybe a brand new kind of gaming experience would help too, whatever that means.

[via IGN]

Retro gaming craze: What’s old is new again

Friday, May 11th, 2012

Todays video games may boast photorealistic graphics, surround sound and worldwide multiplayer matches via the Internet, but many still long for the days when games were, well, simple.

You know, when you didnt need to master 14 buttons just to beat a level or suffer from vertigo because of a dizzying first-person perspective.

If youve got a sentimental spot for bustling arcades of the early 80s — or sitting on a shag rug in front of the boob tube, with an Atari beside you — then youll be happy to know there are many ways to regain the glory of the golden age of gaming — in 2012.

Retro to go-go

Many of the game apps for smartphones and tablets are the classics from yesteryear. You can download authentic versions of Ms. Pac-Man, Galaga, Centipede, Asteroids and Space Invaders, to name just a few — many of which are just $0.99 cents apiece. Some, like Ataris Missile Command and Breakout, are completely free.

But a touchscreen might not feel right to video game purists. If you agree, a couple of the iCade accessories can help. ThinkGeek.coms iCade ($99.99) is a tabletop arcade cabinet that lets you drop in your iPad tablet to play classic games — complete with a red-topped joystick, responsive buttons and faux coin slot.

Coming soon is a smaller version, the iCade 8-Bitty ($24.99), a Bluetooth-enabled gadget designed to work with an iPhone, iPad, iPod touch or Android device. The wireless game controller sports a vintage D-Pad and button layout reminiscent of retro 8-bit game consoles from the 80s and 90s, such as the Nintendo Entertainment System (NES) and Sega Master System. The battery-powered device will work with many hundreds of games, with a full list available at thinkgeek.com/icadegames.

TV time

If you prefer to play these digital diversions on your big-screen television, all three video game consoles — Xbox 360, PlayStation 3 and Nintendo Wii — offer downloadable versions of retro games.

The Xbox Live Arcade (XBLA) for Xbox 360, for example, offers nostalgic titles like Asteroids, 1942, Frogger, Choplifter, Defender, Dig Dug and Bomberman. Most of these titles are 400 to 800 Microsoft Points (or $5 to $10 each).

Gaming Summit opens today

Wednesday, May 9th, 2012

BILOXI — Those who came early to the Southern Gaming Summit played in a golf tournament Tuesday, met at a Global Gaming Women Luncheon and wandered into the Coast Convention Center in shorts and sandals to register.

Today they get down to business at the 19th annual Gaming Summit, the largest commercial gathering of casino representatives outside Las Vegas. Keith Smith, president of Boyd Gaming, will speak at the event for the first time since his company bought IP Casino Biloxi last year.

This is also the first Gaming Summit since Larry Gregory retired from his position as executive director of the Mississippi Gaming Commission to become executive director of the Mississippi Casino Operators Association, which co-sponsors the summit. More professional development classes were added and the summit begins with a buzz created by the May 22 opening of Jimmy Buffett#x2019;s Margaritaville Casino Biloxi and other casinos being sold and developed.

Reset: Motion Gaming is Dead

Thursday, April 19th, 2012

Recent poor showings of motion-based games and some outright cancellations have made me realize that the motion gaming revolution was nothing more than a fad. And it’s over.

As a games journalist I try to keep an open mind as much as possible. Even when the writing seems to be on the wall regarding a game, system, or company, I always try to adopt the glass half full mentality. I feel like I have been doing this with motion gaming for the past six years now, and I’m done with it.

First there was the Wiia console with a strange name and an even more outlandish play style. Once the launch window came and went people eventually realized that the accelerometers inside the controllers were essentially binary switches that really only replaced a couple buttons. The “waggling,” as it was called, was just a ruse. Then Nintendo did something that almost never succeeds. It split the user base with MotionPlus.

Sure, it finally represented one-to-one control that everyone thought they were getting with the original remote, but Nintendo refused to force developers to implement it. So, here we are several years later, and there’s still only a handful of Wii games that truly make use of it. The best examples of the technology tanked. EA’s Grand Slam Tennis, and even the usually reliable Zelda franchise, both underperformed expectations at retail. Nintendo’s response to its most successful console ever? Ditch the motion controls in favor of two screens. Sure, the Wii U will still make use of MotionPlus, but if developers aren’t working with it now, why would they in the future?

Then came Microsoft’s answer, Kinect. We had actually seen this technology in action at a multitude of game conventions years before Microsoft snatched it up. It never really left us with a lasting impression, and now that it’s been assimilated into the Xbox brand, that trend has continued. Just like you, we had dreams of virtual reality-style experiences where your living room becomes the gameplay environment or navigating the user interface a la Minority Report. While the latter has come to passalbeit in a far-too-clunky mannerit’s nowhere near as fun, cool, or practical as it appeared in the movie.

We suffered through the countless minigame compilations just like we did with the Wii, hoping that small embers would ignite that could ultimately set the entire development community on fire. Instead, we’ve received games that include less and less actual interaction with the game world. It seems developers have yet to figure out how to handle an action/adventure game, so instead we get on-rails tours of digitized environments. At this point the Kinect camera is to dance games what plastic guitars and drums were to Rock Band and Guitar Hero. There’s very little reason to have either unless you’re a fan of those somewhat niche genres.

The final chapter in the motion control saga is PlayStation Move. Incorporating slices of both the Wii and Kinect technology, it came to the party far too late. Despite sporting far more accurate controls and sensitivity when compared to its competitors, by the time it arrived, the ship had left the port. To be fair, Sony has been fairly committed to finding gameplay styles that actually work with it. And its use of the PlayStation Eye goes beyond simply recognizing if a silhouette is mimicking a dance move correctly. Despite all this, it’s essentially already dead in the water.

Look, I don’t want to rain on this parade, and I thought motion controls were here to stay at one point. We went so far as to launch GT Motion, assuming that the next wave of games would go beyond the awkward fumblings of their forebears. We (and I) were wrong. Recently, a motion-based Gears of War was cancelled. Impressions of Peter Molyneux’s Kinect-based Fable have been underwhelming. And worst of all, Kinect Star Wars, the one property that seemed to make perfect sense for motion controls has proven that no IP is immune to the limitations. If these folks can’t figure out how to make motion-controlled games that resonate with people who have played something aside from Just Dance Central 10, then there is little hope others will.

 

So what’s the problem? Honestly, it’s the technology. The Kinect camera isn’t sensitive enough to pick up minute movements and objects. The magic wand idea only goes so far, even if it’s hyper-responsive like Move. And in that case, it demonstrates how copying the ideas of others will almost always keep you from achieving greatness. At this point, the Kinect camera, the Wii Remote, and the Move wand/camera combo have become no more useful than the piles of plastic guitars and drums that are taking up space in our closets. Unfortunately, until a holodeck is a reality, this form of gaming will survive on grannies, tweens, and other consumers who have proven time and again that they do not buy enough software to keep the industry afloat. Sticks and buttons have survived the storm. For now.

Playing: Spirit Camera, Sine Mora, Mass Effect 3

Listening: Class Actress, Memory Cassette, Com Truise

Watching: Game of Thrones, Celebrity Apprentice, Top Gear US

Major gaming conference returning to Las Vegas in 2013

Wednesday, April 18th, 2012

LAS VEGAS — For veteran economist Bill Eadington, it was an easy decision to partner with the University of Nevada, Las Vegas to bring one of the gaming industrys most important conferences to Las Vegas next year.

Eadington had hoped to hold the 15th International Conference on Gambling and Risk Taking this year at Lake Tahoe, but budget cuts at the University of Nevada, Reno forced organizers to consider other options.

By partnering with UNLV, Eadington, director of UNRs Institute for the Study of Gambling and Commercial Gaming, said the two universities could combine financial and academic resources.

We are too small a state and underfunded to do this alone, Eadington said.

Eadington and Bo Bernhard, executive director of the International Gaming Institute at UNLV, on Monday announced the return of the four-day conference, coming to Caesars Palace on May 27-31, 2013. The 15th conference, held every three years since 1974, returns to Las Vegas for the first time since 2000.

This is really a historic partnership, said Bernhard, during a news conference at UNLVs International Gaming Institute.

This will be the fifth time the conference is held in Las Vegas.

The conference over the years has attracted academics and researchers. At the 2009 conference, about 180 professional research papers were presented and about 300 people attended.

Eadington said both UNLV and UNR would soon put out a call for (research) papers.

We are quite optimistic, Eadington said. We are targeting 500. We get the academics, policy makers, operators and regulators, but can we broaden it?

They will focus on online gaming, the future of Las Vegas and casinos in the United States, gambling in Asia, gambling addiction and new gaming industry technologies. Besides academics, policymakers, operators and regulators, the conference is also expected to attract researchers, health professionals, mathematicians, international representatives and gambling enthusiasts.

Bernhard praised Eadington for creating a field that is the academic study of gaming.

In 1974, the study of gambling was almost nonexistent, Eadington said. It was also nearly impossible to get industry executives to attend a gaming conference organized by an academic.

The gaming industry had a lot of trouble working with academia in the beginning, Eadington said. They were very suspicious of academics.

But since the first conference attendees have ranged from card counters and mathematicians to behavioral scientists and professional gamblers, he said.

Eadington said with 40 states legalizing gambling, there is much more interest in gaming and it has become a more important industry.

The conference is also important to preserving Nevadas reputation as a gambling destination, he said, given that gaming has spread to dozens of other destinations, including Macau and Singapore

Eadington acknowledged Singapore and Macaus continued double-digit percentage growth in gaming, but he cautioned it wouldnt last forever. Macaus casinos generated $3.12 billion in revenue in March, a 24 percent increase compared with a year ago.

Something will happen at some point, Eadington said. We just dont know when.